About Our Dream
Moral Designs transforms everyday experiences through innovative graphic design. Founded in 2021 by Samuel White in Hamilton, we specialize in diverse stationery and apparel. Our products inspire creativity and joy, aiming to elevate daily routines. Research shows aesthetic products can improve mood and productivity by up to 20%.
Foldable Pattern Generator
Enter any item name to generate a printable 8.5" x 11" folding pattern with cut and fold lines
Animation & Perspective Principles
University-level reference guide with interactive demonstrations
1. Squash and Stretch
Defines the rigidity and mass of an object by distorting its shape during motion. Essential for creating weight and flexibility.
2. Anticipation
Prepares the audience for a major action. The character winds up before the main movement to make actions more realistic.
3. Staging
Presents an idea clearly through composition, camera angle, and character placement. Directs audience attention to the most important elements.
4. Straight Ahead & Pose to Pose
Two approaches to drawing animation. Straight ahead creates fluid motion; pose to pose creates key frames for better control.
5. Follow Through & Overlapping
Different parts of the body move at different rates. Secondary elements continue moving after the main body stops.
6. Slow In and Slow Out
Objects accelerate and decelerate naturally. More frames near the beginning and end of an action create realistic motion.
7. Arc
Most natural actions follow an arched trajectory. Arcs give animation a more natural, fluid appearance.
8. Secondary Action
Adds dimension to character animation. Supporting actions emphasize the main action without distracting from it.
9. Timing
The number of frames for an action establishes mood, emotion, and reaction. Timing creates personality and weight.
10. Exaggeration
Pushes movements beyond reality for dramatic effect. Makes animation more interesting while maintaining believability.
11. Solid Drawing
Understanding 3D space, weight, balance, and anatomy. Creates characters that feel like they have volume and exist in space.
12. Appeal
Creates charisma in characters through design and movement. Makes characters interesting and engaging to watch.
One-Point Perspective
All lines converge to a single vanishing point on the horizon. Used for frontal views and creating depth along a single axis.
Two-Point Perspective
Lines converge to two vanishing points on the horizon. Creates more dynamic angles and is ideal for corner views of objects.
Three-Point Perspective
Adds a third vanishing point above or below. Used for dramatic high or low angle shots, creating extreme depth.
Foreshortening
Objects appear compressed when viewed at an angle. Creates dramatic depth by showing objects extending toward or away from the viewer.
Atmospheric Perspective
Distant objects appear lighter, less detailed, and bluer. Creates depth through color and clarity changes based on distance.
Horizon Line
The eye level of the viewer where sky meets ground. Determines the viewing angle and affects how objects appear in space.
Vanishing Point
The point where parallel lines appear to converge. Critical for creating accurate perspective and spatial relationships.
Overlapping Forms
Objects in front partially obscure objects behind them. One of the strongest depth cues for establishing spatial hierarchy.
Professional Perspective Drawing Reference
Complete guide to 1, 2, and 3-point perspective with techniques for stairs, spirals, arches, circles, and lighting
1-Point Perspective Fundamentals
One-point perspective uses a single vanishing point on the horizon line. All parallel lines converge to this point, creating depth and dimension.
Key Rule: All horizontal lines parallel to the viewer remain horizontal. All lines perpendicular to the viewer converge at the vanishing point.
- Horizon Line: Establish at eye level. This determines the viewer's perspective height.
- Vanishing Point: Place on the horizon line where all receding lines converge.
- Orthogonal Lines: Lines that recede into space toward the vanishing point.
Drawing Stairs in 1-Point Perspective
Step 1: Base Rectangle
Draw a rectangle for the staircase base. Connect corners to the vanishing point to create depth.
Step 2: Equal Divisions
Divide the front edge into equal parts for each step. Draw lines from each division to the vanishing point.
Step 3: Step Heights
Mark equal vertical heights on the front edge. Connect these to create horizontal step edges.
Circles and Arches
Circles become ellipses in perspective. The closer to eye level, the flatter the ellipse.
- Draw a square in perspective, then inscribe the ellipse touching all four sides
- For arches, create the arch shape at the front plane, then project back to the vanishing point
- Use the centerline method to ensure symmetry in perspective
2-Point Perspective Fundamentals
Two-point perspective uses two vanishing points on the horizon line. Objects are viewed at an angle, with vertical lines remaining vertical.
Key Rule: All vertical lines remain vertical. All horizontal lines converge to one of two vanishing points on the horizon.
- Left Vanishing Point (LVP): Controls lines receding to the left
- Right Vanishing Point (RVP): Controls lines receding to the right
- Vertical Edge: The closest corner to the viewer, drawn as a vertical line
Stairs in 2-Point Perspective
Step 1: Establish Box
Draw a box using both vanishing points. This forms the staircase volume.
Step 2: Divide Depth
Use diagonal method to divide the base into equal depth segments for each step.
Step 3: Add Risers
Draw vertical risers at each division, then connect to vanishing points for step tops.
Equal Spacing Technique
The diagonal method ensures accurate equal spacing in perspective:
- Draw a diagonal from one corner through the midpoint of the opposite edge
- Where the diagonal intersects lines to the vanishing point marks equal divisions
- Repeat this process to create multiple equal spaces receding into depth
Spirals and Curved Stairs
Spiral staircases require combining circular perspective with vertical progression.
- Draw concentric ellipses at different heights for the spiral path
- Divide each ellipse into equal segments for step placement
- Connect corresponding points vertically to create the spiral structure
3-Point Perspective Fundamentals
Three-point perspective adds a third vanishing point for vertical lines, creating dramatic views from above or below.
Key Rule: All three sets of parallel lines converge to their respective vanishing points. No lines remain truly parallel to the picture plane.
- LVP and RVP: Left and right vanishing points on the horizon line
- Third Vanishing Point: Above horizon for worm's eye view, below for bird's eye view
- Vertical Convergence: All vertical lines converge to the third vanishing point
Tall Structures and Stairs
Worm's Eye View
Third VP above creates dramatic upward perspective. Perfect for skyscrapers and tall staircases.
Bird's Eye View
Third VP below creates downward perspective. Ideal for aerial views and looking down stairs.
Vertical Spacing
Use the same diagonal method, but apply it to vertical divisions converging to the third VP.
Complex Arches and Circles
In 3-point perspective, circles become more complex ellipses that tilt based on their orientation.
- Horizontal circles: Ellipses converge toward the third vanishing point
- Vertical circles: Ellipses converge toward left and right vanishing points
- Always construct the bounding box first using all three vanishing points
Professional Drawing Techniques
Master these techniques to create accurate and professional perspective drawings.
Measuring Point Method
Use measuring points to transfer accurate measurements into perspective space.
- Place measuring points at 45-degree angles from vanishing points
- Mark true measurements on the ground line or base line
- Draw lines from measurements to measuring points to find perspective positions
Diagonal Division Method
Equal Spacing
Draw diagonal through rectangle corners. Where it crosses orthogonals marks equal divisions in perspective.
Doubling Method
Diagonal from corner through midpoint extends to double the distance. Repeat for multiple divisions.
Grid Construction
Combine horizontal and vertical divisions to create accurate perspective grids for complex objects.
Circle and Ellipse Construction
- Square Method: Draw square in perspective, inscribe ellipse touching all four sides at midpoints
- 8-Point Method: Mark 8 points where circle touches square edges and diagonals, connect smoothly
- Concentric Circles: Use same square method at different scales for wheels, columns, and cylinders
Inclined Planes and Roofs
Inclined surfaces have their own vanishing points above or below the horizon line.
- Upward slopes: Vanishing point above the horizon, aligned vertically with the main VP
- Downward slopes: Vanishing point below the horizon, aligned vertically with the main VP
- Steeper angles place the incline VP farther from the horizon line
Lighting Theory for Perspective Drawing
Understanding light and shadow enhances depth and realism in perspective drawings.
Key Principle: Light source position determines shadow direction and length. Shadows follow perspective rules.
Light Source Types
Natural Light
Sunlight creates parallel shadow lines. Shadows converge to a point on the horizon opposite the sun.
Artificial Point Light
Lamps and bulbs create radiating shadows from a central point. Shadows diverge from the light source.
Ambient Light
Diffused light from multiple sources creates soft shadows with gradual transitions.
Shadow Construction in Perspective
- Step 1: Establish light source position in your perspective space
- Step 2: Draw lines from light source through object corners to ground plane
- Step 3: Connect shadow points following perspective rules to complete shadow shape
- Step 4: Shadows on vertical surfaces require projecting to that plane, not the ground
Value and Tone
Create depth through strategic use of light and dark values.
- Core Shadow: Darkest area on the object opposite the light source
- Cast Shadow: Shadow projected onto surrounding surfaces, darkest near the object
- Highlight: Brightest point where light directly hits the surface
- Reflected Light: Subtle illumination in shadow areas from light bouncing off nearby surfaces
- Atmospheric Perspective: Objects farther away have less contrast and lighter values
Color Temperature in Lighting
Warm Light
Yellows, oranges, reds. Creates inviting atmosphere. Shadows tend toward cool blues and purples.
Cool Light
Blues, greens, purples. Creates calm or cold mood. Shadows tend toward warm browns and oranges.
Neutral Light
Balanced white light. Reveals true colors. Shadows are neutral grays with slight color influence from surroundings.
Interactive Color Wheel
Color Harmonies
Tints, Tones & Shades
Adobe Hotkeys for MacBook
Timeline & Playback
Drawing & Selection
Symbols & Library
View & Navigation
Essential Tools
Layers & Selection
Transform & Edit
View & Panels
Adjustments
New Arrivals
Comic Panel Generator
Create your own comic book page with random dynamic layouts
Geometry Formulas & Unit Converter
2D Shapes - Area & Perimeter
3D Shapes - Volume & Surface Area
Pythagorean Theorem & Distance
Angles & Circles
Length Converter
Area Converter
Volume Converter
Angle Converter
Geometry Formulas Reference
2D Shapes
Perimeter = 4s
Perimeter = 2(l + w)
Perimeter = a + b + c
Circumference = 2πr
3D Shapes
Surface Area = 6s²
Surface Area = 2(lw + lh + wh)
Surface Area = 4πr²
Surface Area = 2πr(r + h)
Surface Area = πr(r + l)
Pythagorean Theorem
Angles
Trigonometry
Coordinate Geometry
Hole Layout Blueprint
Steel Pipe Bend Calculator
Help Tentacle Boy!
Type the spelling words to help him win!
GAME OVER!
You helped Tentacle Boy master his spelling!
Spelling Challenge
Teacher Setup - Enter Spelling Words
Enter 10 words (one per line):